Favorite Convention Game
I’m still looking at Origins 1984. As I mentioned yesterday, I got to play in a Justice Inc. game run by Doug Garrett, one of the early Hero guys (and
author of Danger International). That single four hour game, more than
anything that ever happened before or after, changed my entire approach to
GMing. It was a master class in running
games in a cinematic manner, from the way he maintained the pace to the use of
actual movie making terms in his narrative.
Not only that, but he came to the table with character sheets, a blank
legal pad, and a handful of dice. No
notes. No GM screen. He didn’t need them. Looking back on it, I
now see he was engaging in a whole lot of “Say yes, and…” GMing, and it worked
beautifully.
For the past thirty years, I’ve tried to put those lessons
to use at the table. I suspect my
memories of the game are much better than the reality, but it’s certainly given
me a standard to shoot for and it's certainly made me the GM I am today.
(Honorable Mention: A
private “Day After Ragnarok” Savage
Worlds game at GenCon a few years back.
When the GM invited me, he kind of failed to mention the other players
were Rob Heinsoo, Logan Bonner, Jesse Scoble, and CW Richeson. Nope, I didn’t feel “Imposter Syndrome” at
all. Nuh-uh. Why do you ask? How silly…)
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