Wednesday, September 3, 2014

Three Games In Four Days

The #rpgaday challenge is done, but I don't plan on going back into stealth mode just yet.  Over the past four days, I got three games in and I figured I'd talk a little about those.

Saturday, I GMed D&D 5th Edition for my son and the guys from the Mutant Future game (our Mutant Master is about to go on paternity leave and I don't want the band to break up during our downtime).  I used Horde of the Dragon Queen, and got about halfway through the first chapter.  The PCs consist of three pre-gens from the Starter Box: the Dwarf Cleric (Father Mungo), the Halfling Cleric (Nit), and the human longbow fighter (Arenher), along with a high elven monk my son came up with (Erdan Feyfist).

All of the group are experienced gamers.  None of us had played 5e.  From a DMing perspective, I really like the game. It's easy to run, and very easy to eyeball stuff and make rulings on the fly.  We got through six combat encounters in four hours, while learning rules, role-playing, and problem-solving.

The module is great.  It feels like 2nd edition Forgotten Realms, and that makes me happy.  My only complaint is that Wizards didn't make the monsters from the Appendix in the book available online.  I've gotten to where I rely heavily on PDFs when I GM, and I hated having to flip to the back of the book for one set of stats while I had everything else printed out on paper I could mark up.

Sunday, we (my son and I) went to my buddy Greg's D&D 4e game.  This is a long-running campaign that started at 1st level and is currently 16th.  I played my El-Adrin Swordmage, Rashid, and my son guest starred as our party's follower.  We beat up a lot of drakes.  Rashid briefly ran out of hit points but got better.  Good times.

Last night was the last part of a brief Dragon Age game I've been running for the Tuesday Night Crew, while our Pathfinder GMs are on break.  This was the third part of the adventure in the first boxed set.  Introducing the guys to Dragon Age has made for an interesting diversion from the usual d20-derived games.  By the end of this session, they were fully embracing the stunt system and generally acting like Big Damn Heroes.

My game ended a bit early, so we spent the last hour spit-balling ideas for our next game, a short FATE-based space opera.  It appears we will be Shadowrunners in space, more or less.  I think my character is going to be a Combat Accountant.

Sunday, August 31, 2014

#rpgaday Thirty One - Challenge Complete!

Favorite RPG Of All Time

I'm just gonna say, it's probably in one of these pictures.  Probably.

(Not the complete accumulation, there's more in the garage, but this stuff is in the house for a reason, theoretically.)



Saturday, August 30, 2014

#rpgaday Thirty



Rarest RPG Owned

Probably that weird game I mentioned back on day eleven, Treasures of the Third Reich.  I mean, I’ve never found anyone else who’s even heard of it, much less any mention of it online.

But if you’re talking about something from a known publisher, either my first printing Call of Cthulhu boxed set (now signed by Sandy Peterson), or my first edition copy of Boot Hill, both purchased new.

Friday, August 29, 2014

#rpgaday Twenty Nine

Most Memorable Encounter

There have been many great one, as well as some embarrassing ones (Troubadour vs. The Gourmand).  Two of the best were courtesy of the game GM, my buddy Greg.  Greg is one of those rare souls who has the means to buy lots of toys and the generosity to share them.  Pretty much all of the minis my Tuesday and Sunday crew play with are from his stash.  When he ran our epic 3.5 Forgotten Realms campaign, one of the capstone adventures included that massive Collossal Red Dragon mini Wizards put out a few years ago.

Even more amazing is the game at his house, which allows him to haul out his massive Master Maze collection.  I'm not a huge fan of 4e in many respects, but it is a terrific tabletop battle game, and playing in a fully WYSIWYG dungeon, with proper minis, is freaking awesome.

So to salute Greg, my most memorable encounter was an epic dungeon battle recorded in my Flickr Album "Dungeon Crawlin' Fools."

Thanks, Greg! 

Thursday, August 28, 2014

#rpgaday Twenty Eight

Scariest Game You've Played

I have no clue.  I don't get to play horror games, so the opportunity for scary really doesn't arise that often.

Unless you mean that time I was vaguely concerned for my own life and limb while playing a game. But that's more a thing to look back and laugh about.

Wednesday, August 27, 2014

#rpgaday Twenty Seven

Home sick today, hoping I can kick this cough that's kicking my butt.  So, while I'm waiting to call into a meeting I still need to attend, here's today's entry:



Game I’d Like To See A New/Improved Edition Of:

Well, three of the ones I’d have listed last year are already getting new editions (Feng Shui, Chill, and Unknown Armies).  ICONS Assembled just came out, and I’m so over the HERO System, I don’t think there’s anything to be done with it that would bring me back.

In my perfect world, a new, fully-licensed and expanded Buffy/Angel product line would be pretty sweet. Though I’d settle for just the sourcebooks that were previewed before the license expired.  Thanks to the Wayback Machine, I recently acquired the preview chapter of the unpublished Sunnydale book.  Oh, what could have been...


Or Castle Falkenstein.   I’d love a hardback line of those books.

Tuesday, August 26, 2014

#rpgaday Twenty Six

(Five to go.  I think I'm actually going to complete this.)

Coolest Character Sheet

Oh lordy...

Here's the deal: my gaming heritage starts with some early AD&D, then takes a fork to RuneQuest/Call of Cthulhu/Stormbringer, and then spends two decades with the Hero System. You know what those games are all notable for?  I'll give you a hint, it's not having characters you can fit on an index card.  For most of my gaming career, information overload was the name of the game.  As a result, pretty character sheets don't really light my jets. Give me all the information I need, in a format where I can access it when I need it, and I'm happy.

Hmm...by that criteria, I guess Hero Lab's "In Play" feature would qualify.  But let's not say that.

Note that I'm not against pretty character sheets out of hand, just that I'm more of a fan of utility.  And now that I'm thinking of it, there is one that I find appeals to both my sense of design and efficiency.  It's the basic sheet for first edition Legend of the Five Rings.  I like it.  Let's say that one.

My opinion might be different had I ever played the game.