Huh. I think I'm going to get through this.
Favorite Revolutionary Game Mechanic
Working from the premise that something doesn't have to be new to be revolutionary, I'm going to say Points-Based Character Creation. The whole Hero/GURPS unholy union and their many, many spawn.
Honorable mention to Skill-Based Rules Systems. That was a mighty big eye-opener for me, back in the day.
Always preferred point based too.
ReplyDelete