Today was another session of the D&D 4e game I run at my house. We haven't been able to get together for about six weeks due to various schedule conflicts (our last game ended up being a big "Wrath of Arshadalon" session). Originally, I'd intended for this session to kick off a rather lengthy mini-campaign that would involve overland travel and actual conversations with NPCs beyond "Die, goblin scum!" However, with two players leaving the group after today, one joining, and another out of town, I decided to hold off and run a side-adventure instead.
Fortunately, Wizards provided GMs in such straits with a very handy resource in the form of the Dungeon Delve book. After reviewing the third level delve "Orc Stronghold," I decided it would work fine for our purposes and put it into play. I introduced my son's character as the Huntsman of the noble hiring the PCs to clean out his keep and set them loose.
Speaking entirely as a shell-shocked DM and only barely as a somewhat proud father, I'd forgotten how devastating an archer ranger can be. Particularly when said archer ranger's player rolls four crits in the course of a three encounter delve. Seriously, the kid's dice were on fire.
All in all, it was a good session, with the players genuinely scared when they realized the final badguy (an 8th level Orc chieftain) had taken 78 points of damage and still wasn't bloodied. At that point, their teamwork really gelled and they did a great job of finishing him off.
Pizza, the traditional foodstuff of the victorious dungeon crawler, was consumed. Life is good.