Tell me about your character in an RPG you’re currently
playing, or have played this year.
Well, this one is depressingly easy. I've done very little actual gaming this year. Some of this was due to putting more focus on my SCA activities, which is by no means a bad thing. But the fact is, I haven't managed a lot of gaming in 2017, almost all of it convention one-shots.
1. The illiterate gun-bunny "Chief Security Officer" I got saddled with in a Savage Worlds "Star Trek: Enterprise" game. I wish I were making that up, but the GM recycled characters from a Fallout game she was running as the crew of a starship. My character had the Illiterate hindrance and a minigun. For real.
2. A warrior priestess in a Savage Worlds Dungeon Crawl that Shane Hensley ran. I don't remember her name, but she was a lot of fun. Shane had a deck of random magic items we drew from when we got treasure, and he (rather portentiously) mentioned there was one item in the deck that could really wreck the adventure. I drew this item, a necklace of exploding pearls that worked like hand grenades. And then, I rolled the maximum possible number. Not only did they seriously tip the final fight in our favor, they sealed a Pyrrhic victory when she found herself surrounded and badly wounded by two of the big-bads and set off the last three at her feet.
3. Vile, a Dungeon Crawl Classics wizard with a Personality score of 4 (on a 3-18 scale). He was ungodly good at using Charm Person, which just made him creepier. I basically broke the dungeon by never rolling under an eighteen when casting the spell, which meant 1) he didn't lose it; and 2) it affected far more targets than normal at a far greater potency. I literally charmed the bad guys into surrendering.
4. Gilgamesh, a magical flying brick in a Mighty Protectors (V&V3) game. I played him like Thor crossed with The Tick. Good times.
5. A female dwarf fighter, whose name I've forgotten. Died in an entertaining fashion inside Tegel Manor.
6. Lt Mohammad Reyes, Communications Officer, USS Challenger (NX-03), my PC in the Star Trek Adventures game we've just started playing on Roll20. He's the son of career diplomats who wanted to go into the Intelligence Service, but ended up on a starship. He's a language and crypto specialist, who was on the mission that sealed the Earth alliance with the Tellarites and whose modifications to the Universal Translator algorithms will still be in use two centuries later. Personality-wise, he's somewhat less gregarious than you'd expect from someone in communications. He prefers to listen more than he speaks, and he keeps extensive personal logs regarding his mission. Right now, he's trying to figure out why the Challenger's mission is under such a veil of secrecy, given it's seemingly purely scientific goals. He's also the only PC I've actually made for myself this year. That's kind of depressing.
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