Saturday, May 17, 2014
KEE-YAH! BLAMBLAMBLAM! ZORTCH!
The ICONS game has been delayed until my players' schedules line up, but I'm not letting that slow me down. Tomorrow, I'll be running a playtest session of Feng Shui 2, the new version of one of my favorite games. I can't say things about it, really, other than I'm really enthused about what I'm seeing and I can't wait to try it out.
Sunday, May 11, 2014
Unsolicited Endorsement
Those who've read this blog know that when it comes to superhero stuff, I'm a pretty four-color guy. But that doesn't mean I can't enjoy an occasional bit of darkness, if it's done right. Aberrant, for instance, was a dark setting I loved. Scott Bennie's Gestalt Earth has possibly the darkest, scariest villain I've ever seen in a superhero game. So, yeah, if you do it right, I'm there for you.
By everything I've seen, Extreme Earth does it right. Not only that, but it does it for EIGHT DIFFERENT SYSTEMS. Seriously, if this Kickstarter funds, they're producing conversions for all of the following games:
Not only that, but the setting looks hella compelling and the art is absolutely gorgeous. As I write this, they're $141 from reaching their goal, with five days to go. Help put them over the top!
By everything I've seen, Extreme Earth does it right. Not only that, but it does it for EIGHT DIFFERENT SYSTEMS. Seriously, if this Kickstarter funds, they're producing conversions for all of the following games:
- BASH!
- Bulletproof Blues
- Champions
- FATE Accelerated Edition
- ICONS
- Mutants & Masterminds
- Savage Worlds
- Supers!
Not only that, but the setting looks hella compelling and the art is absolutely gorgeous. As I write this, they're $141 from reaching their goal, with five days to go. Help put them over the top!
Thursday, May 8, 2014
Preparations
So, the game seems to be a thing that's going to happen. I'm still hashing out scheduling, but I'm confident enough to start putting things together. I don't want to over-prepare, since that almost always leads to the game collapsing about three sessions in, but I do need to work out a few things in advance.
First off, we'll be using random character generation. That will be most of the first session, I suspect, with a little introductory slugfest to teach the rules.
For the setting, I'm going to use Meridian, an old setting of mine that grew all sorts of interesting stuff when I wasn't looking. A long time ago, I sat down and put all of the information that had kind of just happened when I was creating characters in one place, and now I'm going through it to figure out what I'm going to use, and how.
Dr. Cereberus, the Science Dog is definitely in. As are EUREKA, HADES, Blakatoa, and The Fedora Noir Detective Agency. Stu Murphy, the world's only superpowered dog-catcher, too.
I'll be using the setting rules from Stark City, so once I get things sketched out, I'll leave blanks for the players to fill in. A map might be good, but then again, maybe not. I'll have to mull that one over.
So, there ya go. Not deep, but hey, blogging takes practice.
First off, we'll be using random character generation. That will be most of the first session, I suspect, with a little introductory slugfest to teach the rules.
For the setting, I'm going to use Meridian, an old setting of mine that grew all sorts of interesting stuff when I wasn't looking. A long time ago, I sat down and put all of the information that had kind of just happened when I was creating characters in one place, and now I'm going through it to figure out what I'm going to use, and how.
Dr. Cereberus, the Science Dog is definitely in. As are EUREKA, HADES, Blakatoa, and The Fedora Noir Detective Agency. Stu Murphy, the world's only superpowered dog-catcher, too.
I'll be using the setting rules from Stark City, so once I get things sketched out, I'll leave blanks for the players to fill in. A map might be good, but then again, maybe not. I'll have to mull that one over.
So, there ya go. Not deep, but hey, blogging takes practice.
Wednesday, May 7, 2014
ARIIIIIISE!
I live!
Actually, those of you who follow me on Google+ or FB know I was still around, but it's been nearly a year since I've updated here. A couple of things led to that state of affairs: an inability to use the program that creates my spiffy character art was part of it, but most was a severe lack of focus that kept me from writing anything long-form that I wanted people to see.
So what's changed? Well, first off, I figured out how to get that program to work. Second, I've got an ICONS game in the planning stages, which led me back to my own blog to look for useful stuff. Which got me thinking I ought to produce some new stuff.
So, that's the "I'm back" post. Next time, some content. Let's see where this goes.
Actually, those of you who follow me on Google+ or FB know I was still around, but it's been nearly a year since I've updated here. A couple of things led to that state of affairs: an inability to use the program that creates my spiffy character art was part of it, but most was a severe lack of focus that kept me from writing anything long-form that I wanted people to see.
So what's changed? Well, first off, I figured out how to get that program to work. Second, I've got an ICONS game in the planning stages, which led me back to my own blog to look for useful stuff. Which got me thinking I ought to produce some new stuff.
So, that's the "I'm back" post. Next time, some content. Let's see where this goes.
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