OPAL: ROOFTOP JUSTICE
A DC ADVENTURES
CAMPAIGN PITCH
Rooftop Justice is a campaign
setting for DC Adventures. It is
intentionally less inspired by the mainstream comics, instead taking a page from
"Arrow," a dash or two of the "Smallville Season 11" digital
comics, lots of inspiration from "Project Rooftop" (http://www.tencentticker.com/projectrooftop/),
and the explosion of superhero cosplay.
Like the TV shows, the comics continuity is malleable, with in-jokes and
“Easter Eggs” for those in the know, and the overall power level reflects the
budgetary realities of network TV. So,
if you think of it as a new show from “The DCW,” you’ll be on the right track.
Our setting is Opal, a thriving city
on the mid-Atlantic seaboard. Not as
booming as Metropolis or corrupt as Gotham, Opal is best known for its stunning
Art Deco architecture and its notable lack of suburbs. Opal’s greatest hero of note was Starman, who
protected the city throughout the 1940s and 50s. Since then?
Well, a lot of that will be up to you.
Thanks to a combination of
laziness and faith in my players, I expect a goodly amount of our backstory
will be generated collaboratively. Your
first step is coming up with a character.
Good news! The DC Universe is
full of them, and you’re expected to use a version of an existing character, so
go nuts with the following caveats:
1. The Trinity are off-limits. I have ideas for them. If you don’t know who the Trinity are, you
might want to re-think your involvement in this game. Their sidekicks, however, are fair game, just
as long as you take number 5 below into account.
2. You must create a new
backstory. It doesn't have to be made
from whole cloth, but it needs to fold, spindle, or mutilate the DCU in some
interesting way. Change up race, gender,
sexuality, hair color, hell, create a character with the same name, but a whole
new origin. Go nuts. You have my blessings.
3. Your backstory also needs to
incorporate a villain. The villain can
be associated with the mainstream version of your character or someone out of
the blue, as long as it’s interesting. The cumulative effort of these
backstories will inform, if not outright create the campaign background. Legacy heroes are OK, but keep in mind that
your PC is part of the first generation of supers to operate overtly.
4. Want to make a heroic version of
an existing villain? That might work, but you’re going to have to
run it past me, and I expect to be wowed.
5. Figure out a reason your
character is in Opal. Do they know any
of the other PCs? Do they have a
connection? Remember, in a TV show, EVERYONE
is connected, so play with that.
6. Figure out who plays your
character on the small screen. Put a
little thought into how the characters visuals work in the context of
live-action TV. NOTE: It doesn’t have to
be a known actor, but I want a visual we can use for the character.
7. The game starts at PL10, so if
you’re grabbing a character out of the Heroes & Villain books (an entirely
acceptable tactic), you may need to adjust things up or down a bit to fit in.
8. New costumes and looks are highly
encouraged. Project Rooftop is awesome. You ought to check it out if you haven’t. I love superhero redesigns. I am the GM: you want me to be happy, yes? Can’t draw?
No problem. I’ve got resources
you can use, and the internet has even more.
That's crazy. Crazy cool! A little dark, but Arrow dark, not Punisher dark. I like it.
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