OPAL: ROOFTOP JUSTICE
A DC ADVENTURES CAMPAIGN PITCH
Rooftop Justice is a campaign setting for DC Adventures. It is intentionally less inspired by the mainstream comics, instead taking a page from "Arrow," a dash or two of the "Smallville Season 11" digital comics, lots of inspiration from "Project Rooftop" (http://www.tencentticker.com/projectrooftop/), and the explosion of superhero cosplay. Like the TV shows, the comics continuity is malleable, with in-jokes and “Easter Eggs” for those in the know, and the overall power level reflects the budgetary realities of network TV. So, if you think of it as a new show from “The DCW,” you’ll be on the right track.
Our setting is Opal, a thriving city on the mid-Atlantic seaboard. Not as booming as Metropolis or corrupt as Gotham, Opal is best known for its stunning Art Deco architecture and its notable lack of suburbs. Opal’s greatest hero of note was Starman, who protected the city throughout the 1940s and 50s. Since then? Well, a lot of that will be up to you.
Thanks to a combination of laziness and faith in my players, I expect a goodly amount of our backstory will be generated collaboratively. Your first step is coming up with a character. Good news! The DC Universe is full of them, and you’re expected to use a version of an existing character, so go nuts with the following caveats:
1. The Trinity are off-limits. I have ideas for them. If you don’t know who the Trinity are, you might want to re-think your involvement in this game. Their sidekicks, however, are fair game, just as long as you take number 5 below into account.
2. You must create a new backstory. It doesn't have to be made from whole cloth, but it needs to fold, spindle, or mutilate the DCU in some interesting way. Change up race, gender, sexuality, hair color, hell, create a character with the same name, but a whole new origin. Go nuts. You have my blessings.
3. Your backstory also needs to incorporate a villain. The villain can be associated with the mainstream version of your character or someone out of the blue, as long as it’s interesting. The cumulative effort of these backstories will inform, if not outright create the campaign background. Legacy heroes are OK, but keep in mind that your PC is part of the first generation of supers to operate overtly.
4. Want to make a heroic version of an existing villain? That might work, but you’re going to have to run it past me, and I expect to be wowed.
5. Figure out a reason your character is in Opal. Do they know any of the other PCs? Do they have a connection? Remember, in a TV show, EVERYONE is connected, so play with that.
6. Figure out who plays your character on the small screen. Put a little thought into how the characters visuals work in the context of live-action TV. NOTE: It doesn’t have to be a known actor, but I want a visual we can use for the character.
7. The game starts at PL10, so if you’re grabbing a character out of the Heroes & Villain books (an entirely acceptable tactic), you may need to adjust things up or down a bit to fit in.
8. New costumes and looks are highly encouraged. Project Rooftop is awesome. You ought to check it out if you haven’t. I love superhero redesigns. I am the GM: you want me to be happy, yes? Can’t draw? No problem. I’ve got resources you can use, and the internet has even more.